So, do whatever you want to - it's really hard to mess up initiator build)Ī couple of advices - Diamond Mind's save replacers are really good, but remember that they are mostly for important saves failing on which can cripple you character, don't waste them on trivial matter in combat (you can ready each maneuver only once and immediate action take place of next swift action, so if you take it, you can't refresh maneuvers on your next round). As for the power of the build, if you don't seek anything really high-op, then you can choose your maneuvers based on how cool their description sounds and still be efficient warrior. Fun is a very subjective term, but i found that initiators are all very fun to play, regardless of combat style, because there are almost always something you can do. There are no cool builds, only cool characters, so it's all in your hands. Definitely a last priority, but I still want it :) Not to mention, I want to know if the critfisher is reliable. I don't want to play some terrible mook, I want to kick as, or at least be on par with the rest of the party. I'm not looking for super optimized builds, but I do want to know which one is: a) first and foremost, the most fun to play, at the end of the day, this is always the most important thing. And I'm torn between a TWFer, A TWFer critfisher, or a two handed fighter. First and formost my disciplines are going to be: Diamond Mind, Iron heart and tiger claw. (TOB woot woot!) And I'm faced with a bit of a problem that I think you guys can fix.
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